/* * This file is part of the Fun programming language. * https://fun-lang.xyz/ * * Copyright 2025 Johannes Findeisen * Licensed under the terms of the Apache-2.0 license. * https://opensource.org/license/apache-2-0 */ /** * @file json.c * @brief json-c helpers for Fun VM JSON-related opcodes (conditional build). * * This module centralizes small utilities that convert between json-c objects * and the Fun VM's Value type. Keeping the concrete conversion logic in * src/extensions/ allows VM opcode implementations to remain minimal — they * focus on VM stack marshalling and delegate the heavy lifting here, mirroring * other extensions (PCRE2, SQLite, XML2, INI). * * Build-time feature flag: * - All code in this file is compiled only when FUN_WITH_JSON is enabled. When * disabled, JSON-related opcodes should provide safe no-op fallbacks in * their respective VM files. * * Type mapping between json-c and Fun: * - json null -> Fun Nil * - json boolean -> Fun Bool * - json number -> Fun Int (64-bit) or Fun Float (double) depending on * the underlying json-c representation * - json string -> Fun String (assumed UTF-8 from json-c) * - json array -> Fun Array (elements converted recursively) * - json object -> Fun Map (values converted recursively) * * Ownership and memory: * - The conversion functions allocate new Fun Values and/or new json-c trees. * The caller owns the returned result and is responsible for releasing it * (free_value for Fun Values, json_object_put for json-c objects) when no * longer needed. * - No global state is retained; all allocations are tied to the returned * objects. * * Encoding and limits: * - json-c strings are treated as UTF-8; the Fun VM strings are expected to be * UTF-8 as well. No transcoding is performed. * - Deeply nested inputs convert recursively; extremely deep trees may exhaust * the C stack. Cycles are not possible in well-formed JSON; if presented via * custom json_object graphs, behaviour is undefined (may loop or duplicate). * * Thread-safety: * - Not intrinsically thread-safe or unsafe. The helpers are stateless; each * invocation operates on its arguments only. Coordinate external access to * shared json_object instances if they are mutated concurrently. */ #ifdef FUN_WITH_JSON //#include "value.h" //#include "vm.h" #include //#include /** * @brief Convert a json-c object tree into a Fun Value. * * Mapping rules: * - null -> Nil * - boolean -> Bool * - number (int/double) -> Int/Float (uses json_object_get_int64/json_object_get_double) * - string -> String (assumes UTF-8, no transcoding) * - array -> Array (elements converted recursively, preserving order) * - object -> Map (values converted recursively; keys are copied as-is) * * Error handling and ownership: * - If j is NULL, returns Nil. * - The returned Value is newly created and owned by the caller, who must * dispose it with free_value() when done. Internally allocated temporaries * are released before returning. * * Notes: * - json-c may store numbers as double even when they look integral; such * values will end up as Float in Fun. * - Deep or large JSON inputs are traversed recursively; excessive depth could * lead to stack pressure. * * @param j Pointer to a json_object (may be NULL). * @return Value Converted Value (Nil on NULL input or on unsupported types). */ static Value json_to_fun(json_object *j) { if (!j) return make_nil(); enum json_type t = json_object_get_type(j); switch (t) { case json_type_null: return make_nil(); case json_type_boolean: return make_bool(json_object_get_boolean(j)); case json_type_double: return make_float(json_object_get_double(j)); case json_type_int: return make_int((int64_t)json_object_get_int64(j)); case json_type_string: return make_string(json_object_get_string(j)); case json_type_array: { size_t n = json_object_array_length(j); if (n == 0) { return make_array_from_values(NULL, 0); } Value *vals = (Value *)malloc(sizeof(Value) * n); if (!vals) return make_array_from_values(NULL, 0); for (size_t i = 0; i < n; ++i) { json_object *item = json_object_array_get_idx(j, (int)i); vals[i] = json_to_fun(item); } Value arr = make_array_from_values(vals, (int)n); for (size_t i = 0; i < n; ++i) free_value(vals[i]); free(vals); return arr; } case json_type_object: { Value map = make_map_empty(); json_object_object_foreach(j, key, val) { (void)map_set(&map, key, json_to_fun(val)); } return map; } default: return make_nil(); } } /** * @brief Convert a Fun Value into a newly allocated json-c object tree. * * Mapping rules: * - Nil -> json null * - Bool -> json boolean * - Int (64-bit) -> json int64 * - Float (double) -> json double * - String -> json string (assumes UTF-8 already) * - Array -> json array (elements converted recursively) * - Map -> json object (keys are taken from the map's string keys) * * Unsupported or opaque Fun types are stringified using the placeholder * "" to keep the conversion total. * * Ownership: * - The caller owns the returned json_object* and must release it with * json_object_put() when no longer needed. * * Notes and limitations: * - Map keys are enumerated via map_keys_array(); only string keys are used. * Non-string keys are ignored. * - json-c does not support NaN/Inf as JSON numbers in a standard way; if such * values appear in Fun Float, they are forwarded to json-c as-is. * * @param v Pointer to the source Value (must not be NULL). * @return json_object* Newly created tree representing v. */ static json_object *fun_to_json(const Value *v) { switch (v->type) { case VAL_NIL: return json_object_new_null(); case VAL_BOOL: return json_object_new_boolean(v->i ? 1 : 0); case VAL_INT: return json_object_new_int64(v->i); case VAL_FLOAT: return json_object_new_double(v->d); case VAL_STRING: return json_object_new_string(v->s ? v->s : ""); case VAL_ARRAY: { json_object *arr = json_object_new_array(); int n = array_length(v); for (int i = 0; i < n; ++i) { Value item; if (array_get_copy(v, i, &item)) { json_object_array_add(arr, fun_to_json(&item)); free_value(item); } else { json_object_array_add(arr, json_object_new_null()); } } return arr; } case VAL_MAP: { json_object *obj = json_object_new_object(); /* We don't have an iterator API; use keys() helper */ Value keys = map_keys_array(v); int kn = array_length(&keys); for (int i = 0; i < kn; ++i) { Value k; if (!array_get_copy(&keys, i, &k)) continue; if (k.type == VAL_STRING && k.s) { Value val; if (map_get_copy(v, k.s, &val)) { json_object_object_add(obj, k.s, fun_to_json(&val)); free_value(val); } else { json_object_object_add(obj, k.s, json_object_new_null()); } } free_value(k); } free_value(keys); return obj; } default: /* Fallback: stringify unsupported types */ return json_object_new_string(""); } } #endif