# Troubleshooting Guide This page lists common issues when building and running Fun from a source checkout and how to fix them quickly. ## Includes cannot be found Error example: ``` Include error: cannot read '' ``` Fix: - When running from the repository without installing, set `FUN_LIB_DIR` to the local `./lib` directory so angle‑bracket includes resolve correctly. Linux/macOS/BSD: ``` export FUN_LIB_DIR="$(pwd)/lib" ./build_debug/fun examples/include_lib.fun ``` Windows (PowerShell): ``` $env:FUN_LIB_DIR = "$PWD/lib" ./build_release/fun.exe .\examples\include_lib.fun ``` If `FUN_LIB_DIR` is not set, the interpreter tries a compile‑time `DEFAULT_LIB_DIR`, and finally falls back to `./lib` relative to the current working directory. Be mindful of where you run the `fun` binary from. See includes.md for more details. ## REPL does not start Symptoms: - Running the executable just exits, or `--repl-on-error` is not recognized. Fix: - Build with `-DFUN_WITH_REPL=ON` and rebuild the `fun` target. Then launch without arguments: ``` cmake -S . -B build_debug -DFUN_WITH_REPL=ON cmake --build build_debug --target fun FUN_LIB_DIR="$(pwd)/lib" ./build_debug/fun ``` See repl.md for usage tips and features. ## Linker errors for optional libraries (JSON, PCRE2, CURL, SQLite, etc.) Symptoms: - Build fails when enabling an optional feature. Fix: - Ensure the development packages for the chosen library are installed (headers + libs). - Toggle features individually with `-DFUN_WITH_JSON=ON`, `-DFUN_WITH_PCRE2=ON`, etc., and verify your system provides them. ## Bytecode or opcode mismatch errors after refactors Symptoms: - Crashes or incorrect behavior after editing src/vm or src/bytecode.h. Fix: - Rebuild cleanly to ensure all amalgamated C units are recompiled. - Verify opcode_names[] in src/vm.h matches enum ordering in src/bytecode.h. - Re-run with `--trace` and (optionally) `--dump-bytecode` to inspect control flow. ## Paths differ when running from IDE vs. shell Symptoms: - Includes resolve in one environment but not the other; `./lib` fallback behaves differently. Fix: - Always set `FUN_LIB_DIR` explicitly in the run configuration of your IDE and in your shell session. - Confirm the working directory of the launch configuration; relative includes use `$PWD`. ## Windows-specific quoting issues Symptoms: - Setting environment variables has no effect; include paths remain unresolved. Fix: - In CMD use: `set FUN_LIB_DIR=%CD%\lib && build-debug\fun.exe examples\include_lib.fun` - In PowerShell use: `$env:FUN_LIB_DIR = "$PWD\lib"; .\build\fun.exe .\examples\include_lib.fun` ## Getting help - Run the interpreter with `--help` to see supported flags. - Explore docs/handbook.md and docs/repl.md. - Check the examples under `examples/` and try `./play.fun` for an interactive tour.