#ifndef FUN_BYTECODE_H #define FUN_BYTECODE_H #include #include "value.h" // VM opcodes typedef enum { OP_NOP, OP_LOAD_CONST, // operand = constant index OP_LOAD_LOCAL, // operand = local slot index OP_STORE_LOCAL, // operand = local slot index OP_LOAD_GLOBAL, // OP_STORE_GLOBAL, // OP_ADD, // OP_SUB, // OP_MUL, // OP_DIV, // OP_LT, // a < b -> push 1/0 OP_LTE, // a <= b -> push 1/0 OP_GT, // a > b -> push 1/0 OP_GTE, // a >= b -> push 1/0 OP_EQ, // a == b -> push 1/0 OP_NEQ, // a != b -> push 1/0 OP_POP, // discard top of stack OP_JUMP, // unconditional jump OP_JUMP_IF_FALSE, // jump if top of stack is false (0) OP_CALL, // operand = arg count; pops fn + args and enters fn OP_RETURN, // pop optional return value and return to caller OP_PRINT, OP_HALT, // add after existing opcodes OP_MOD, // a % b OP_AND, // logical AND OP_OR, // logical OR OP_NOT, // logical NOT OP_DUP, // duplicate top of stack OP_SWAP, // swap top two stack values } OpCode; typedef struct { OpCode op; int32_t operand; } Instruction; typedef struct Bytecode { Instruction *instructions; int instr_count; Value *constants; int const_count; } Bytecode; // constructors / manipulation Bytecode *bytecode_new(void); int bytecode_add_constant(Bytecode *bc, Value v); /* stores copy */ int bytecode_add_instruction(Bytecode *bc, OpCode op, int32_t operand); void bytecode_set_operand(Bytecode *bc, int idx, int32_t operand); /* patching */ void bytecode_free(Bytecode *bc); #endif