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fun/src/vm.h

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1.4 KiB
C

#ifndef FUN_VM_H
#define FUN_VM_H
#include "bytecode.h"
#define VM_STACK_SIZE 1024
#define VM_MAX_FRAMES 128
#define VM_MAX_GLOBALS 128
#define VM_OUTPUT_SIZE 1024
#define FRAME_MAX_LOCALS 64
static const char *opcode_names[] = {
"NOP","LOAD_CONST","LOAD_LOCAL","STORE_LOCAL",
"LOAD_GLOBAL","STORE_GLOBAL","ADD","SUB","MUL","DIV",
"LT","LTE","GT","GTE","EQ","NEQ","POP","JUMP",
"JUMP_IF_FALSE","CALL","RETURN","PRINT","HALT",
"MOD","AND","OR","NOT","DUP","SWAP"
};
typedef struct {
Bytecode *fn;
int ip;
Value locals[FRAME_MAX_LOCALS];
} Frame;
typedef struct {
Value stack[VM_STACK_SIZE];
int sp;
Frame frames[VM_MAX_FRAMES];
int fp; // frame pointer, -1 when no frame
Value globals[VM_MAX_GLOBALS];
Value output[VM_OUTPUT_SIZE]; // store printed values
int output_count;
long long instr_count; // executed instructions in the last vm_run
} VM;
// initialize VM (zero state)
void vm_init(VM *vm);
// helper function to clear the output
void vm_clear_output(VM *vm);
void vm_print_output(VM *vm);
void vm_free(VM *vm);
// reset VM to initial state (free globals/locals/output; keep VM object)
void vm_reset(VM *vm);
// print non-nil globals (index and value) to stdout
void vm_dump_globals(VM *vm);
// run entry Bytecode (pushes first frame)
void vm_run(VM *vm, Bytecode *entry);
static inline int opcode_is_valid(int op) {
return op >= OP_NOP && op <= OP_SWAP; // all current opcodes
}
#endif