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fun/lib/io/pcsc.fun

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Standard ML

#!/usr/bin/env fun
/*
* This file is part of the Fun programming language.
* https://fun-lang.xyz/
*
* Copyright 2025 Johannes Findeisen <you@hanez.org>
* Licensed under the terms of the Apache-2.0 license.
* https://opensource.org/license/apache-2-0
*
* Added: 2025-10-02
*/
// PCSC stdlib abstraction class wrapping VM opcodes.
// Provides snake_case methods and hex helpers.
// All methods are defensive and work even if PCSC is unsupported (returning []/0 or a default map).
include <hex.fun>
/*
class PCSC()
// ---- hex helpers moved to lib/hex.fun ----
// ---- PCSC wrappers ----
fun establish(this)
// returns ctx id (>0) or 0
return pcsc_establish()
fun release(this, ctx)
// returns 1 on success or 0
return pcsc_release(ctx)
fun list_readers(this, ctx)
readers = pcsc_list_readers(ctx)
if readers == nil
return []
return readers
fun connect(this, ctx, reader_name)
// returns handle id (>0) or 0
return pcsc_connect(ctx, to_string(reader_name))
fun disconnect(this, handle)
// returns 1 on success or 0
return pcsc_disconnect(handle)
// Transmit raw APDU bytes (array of numbers 0..255). Returns map {"data":[], "sw1":n, "sw2":n, "code":n}
fun transmit_bytes(this, handle, bytes)
res = pcsc_transmit(handle, bytes)
if res == nil
m = {}
m["data"] = []
m["sw1"] = -1
m["sw2"] = -1
m["code"] = -2
return m
if res["data"] == nil
res["data"] = []
return res
// Transmit hex APDU string, return map with hex "data_hex" and numeric sw1/sw2/code for convenience
fun transmit_hex(this, handle, hex)
arr = hex_to_bytes(hex)
res = pcsc_transmit(handle, arr)
if res == nil
res = {}
res["data"] = []
res["sw1"] = -1
res["sw2"] = -1
res["code"] = -2
if res["data"] == nil
res["data"] = []
dh = bytes_to_hex(res["data"])
m = {}
m["data_hex"] = dh
m["sw1"] = res["sw1"]
m["sw2"] = res["sw2"]
m["code"] = res["code"]
return m
*/
// This class is in a very early stage of development.
class PCSC()
fun get_readers(this)
ctx = pcsc_establish()
readers = pcsc_list_readers(ctx)
_ = pcsc_release(ctx)
return readers
// Transmit a raw hex APDU to the first available reader and print the result map
fun transmit(this, hex_apdu)
ctx = pcsc_establish()
readers = pcsc_list_readers(ctx)
if (readers == nil)
print([])
_ = pcsc_release(ctx)
// return a default result map instead of 0, so callers can index fields safely
m = {}
m["data"] = []
m["sw1"] = -1
m["sw2"] = -1
m["code"] = -2
return m
if (len(readers) == 0)
print([])
_ = pcsc_release(ctx)
m = {}
m["data"] = []
m["sw1"] = -1
m["sw2"] = -1
m["code"] = -2
return m
// Actually selecting the second reader hardcoded.
handle = pcsc_connect(ctx, readers[1])
apdu = this.hex_to_bytes(hex_apdu)
res = pcsc_transmit(handle, apdu)
_ = pcsc_disconnect(handle)
_ = pcsc_release(ctx)
return res
fun hex_digit(this, ch)
m = {}
m["0"] = 0
m["1"] = 1
m["2"] = 2
m["3"] = 3
m["4"] = 4
m["5"] = 5
m["6"] = 6
m["7"] = 7
m["8"] = 8
m["9"] = 9
m["a"] = 10
m["A"] = 10
m["b"] = 11
m["B"] = 11
m["c"] = 12
m["C"] = 12
m["d"] = 13
m["D"] = 13
m["e"] = 14
m["E"] = 14
m["f"] = 15
m["F"] = 15
v = m[ch]
if v == nil
return 0
return v
fun hex_to_bytes(this, hex)
s = to_string(hex)
out = []
number i = 0
number n = len(s)
while i + 1 < n
number b = this.hex_digit(substr(s, i, 1)) * 16 + this.hex_digit(substr(s, i + 1, 1))
push(out, b)
i = i + 2
return out