716 lines
19 KiB
C
716 lines
19 KiB
C
/*
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* This file is part of the Fun programming language.
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* https://fun-lang.xyz/
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*
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* Copyright 2025 Johannes Findeisen <you@hanez.org>
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* Licensed under the terms of the Apache-2.0 license.
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* https://opensource.org/license/apache-2-0
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*/
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/**
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* @file value.c
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* @brief Implementation of the runtime Value type, including constructors,
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* dynamic array/map utilities, copying, comparison, printing, and
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* string conversion helpers.
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*
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* This translation unit provides the concrete operations for the Fun
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* programming language's Value structure (ints, floats, bools, strings,
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* arrays, maps, functions and nil). It is used by the VM and standard
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* library to construct and manipulate runtime values.
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*/
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#include "value.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/* Compile helper implementations into this TU to avoid build system changes */
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#include "array_utils.c"
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#include "str_utils.c"
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typedef struct Array {
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int refcount;
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int count;
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Value *items; /* owns items; each item owned by array */
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} Array;
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typedef struct Map {
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int refcount;
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int count;
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int cap;
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char **keys; /* each key owned here */
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Value *vals; /* each value owned here */
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} Map;
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/**
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* @brief Construct a Value representing a 64-bit integer.
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*
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* @param v The integer payload.
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* @return A Value with type VAL_INT holding v.
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*/
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Value make_int(int64_t v) {
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Value val;
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val.type = VAL_INT;
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val.i = v;
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return val;
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}
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/**
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* @brief Construct a Value representing a double-precision float.
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*
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* @param v The floating-point payload.
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* @return A Value with type VAL_FLOAT holding v.
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*/
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Value make_float(double v) {
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Value val;
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val.type = VAL_FLOAT;
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val.d = v;
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return val;
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}
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/**
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* @brief Construct a boolean Value.
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*
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* Any non-zero input is treated as true, zero as false.
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*
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* @param v Integer truthy/falsey indicator.
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* @return A Value with type VAL_BOOL and normalized 0/1 payload.
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*/
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Value make_bool(int v) {
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Value val;
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val.type = VAL_BOOL;
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val.i = v ? 1 : 0;
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return val;
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}
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/**
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* @brief Construct a string Value by duplicating the given C string.
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*
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* If s is NULL, an empty string is used. The returned Value owns an allocated
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* copy which must be released via free_value.
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*
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* @param s NUL-terminated C string (may be NULL).
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* @return A Value with type VAL_STRING.
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*/
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Value make_string(const char *s) {
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Value val;
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val.type = VAL_STRING;
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if (s)
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val.s = strdup(s);
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else
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val.s = strdup("");
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return val;
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}
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/**
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* @brief Construct a function Value referencing bytecode.
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*
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* The Bytecode pointer is stored as-is; ownership/lifetime is managed by the
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* caller/VM and not freed by free_value.
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*
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* @param fn Pointer to function bytecode (may be NULL to represent an invalid function).
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* @return A Value with type VAL_FUNCTION.
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*/
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Value make_function(struct Bytecode *fn) {
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Value val;
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val.type = VAL_FUNCTION;
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val.fn = fn;
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return val;
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}
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/**
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* @brief Construct a nil Value.
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*
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* @return A Value with type VAL_NIL.
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*/
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Value make_nil(void) {
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Value v;
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v.type = VAL_NIL;
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return v;
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}
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/**
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* @brief Create an array Value by copying items from an input span.
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*
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* Performs a shallow copy for scalars and reference-counted copy for arrays/maps
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* via copy_value. On allocation failure, returns VAL_NIL.
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*
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* @param vals Pointer to input items; may be NULL when count == 0.
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* @param count Number of items to copy (negative treated as 0).
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* @return A Value with type VAL_ARRAY or VAL_NIL on failure.
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*/
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Value make_array_from_values(const Value *vals, int count) {
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if (count < 0) count = 0;
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Array *arr = (Array *)malloc(sizeof(Array));
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if (!arr) {
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Value nil = make_nil();
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return nil;
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}
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arr->refcount = 1;
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arr->count = count;
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if (count > 0) {
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arr->items = (Value *)malloc(sizeof(Value) * count);
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if (!arr->items) {
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free(arr);
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Value nil = make_nil();
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return nil;
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}
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for (int i = 0; i < count; ++i) {
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arr->items[i] = copy_value(&vals[i]);
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}
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} else {
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arr->items = NULL;
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}
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Value v;
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v.type = VAL_ARRAY;
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v.arr = (struct Array *)arr;
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return v;
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}
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/**
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* @brief Get the element count of an array Value.
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*
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* @param v Array Value.
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* @return Number of elements, or -1 if v is not a valid array.
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*/
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int array_length(const Value *v) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return -1;
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const Array *a = (const Array *)v->arr;
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return a->count;
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}
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/**
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* @brief Copy an array element into out.
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*
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* The element is copied with copy_value; ownership of out remains with caller.
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*
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* @param v Array Value.
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* @param index Zero-based index.
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* @param out Destination pointer to receive the copied Value (may be NULL to only validate index).
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* @return 1 on success, 0 on bounds/type error.
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*/
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int array_get_copy(const Value *v, int index, Value *out) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
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const Array *a = (const Array *)v->arr;
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if (index < 0 || index >= a->count) return 0;
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if (out) *out = copy_value(&a->items[index]);
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return 1;
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}
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/**
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* @brief Replace an element of an array with a new Value.
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*
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* Takes ownership of newElem and frees the old element.
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*
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* @param v Array Value to mutate.
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* @param index Zero-based index to replace.
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* @param newElem New element (ownership transferred to array).
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* @return 1 on success, 0 on bounds/type error.
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*/
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int array_set(Value *v, int index, Value newElem) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
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Array *a = (Array *)v->arr;
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if (index < 0 || index >= a->count) return 0;
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free_value(a->items[index]);
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a->items[index] = newElem; /* take ownership */
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return 1;
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}
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/**
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* @brief Ensure the internal items buffer can hold at least newCount items.
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*
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* May grow the allocation exponentially; initializes new slots to nil.
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*
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* @param a Internal Array pointer.
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* @param newCount Required minimum logical capacity.
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* @return 1 on success, 0 on allocation failure.
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*/
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static int ensure_array_capacity(Array *a, int newCount) {
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if (newCount <= a->count) return 1;
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/* grow to at least newCount; double strategy */
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int curr = a->count;
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int cap = curr;
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if (cap < 4) cap = 4;
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while (cap < newCount)
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cap *= 2;
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Value *newItems = (Value *)realloc(a->items, sizeof(Value) * cap);
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if (!newItems) return 0;
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/* if growing beyond current count, initialize new slots to nil */
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if (cap > a->count) {
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for (int i = a->count; i < cap; ++i) {
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newItems[i] = make_nil();
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}
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}
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a->items = newItems;
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return 1;
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}
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/**
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* @brief Append a Value to an array.
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*
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* On success, ownership of newElem is transferred to the array.
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*
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* @param v Array Value to append to.
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* @param newElem Element to append.
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* @return New array length on success (>=0), or -1 on failure/type error.
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*/
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int array_push(Value *v, Value newElem) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return -1;
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Array *a = (Array *)v->arr;
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/* ensure capacity for count+1 by reallocating items array to at least count+1 elements */
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Value *newItems = (Value *)realloc(a->items, sizeof(Value) * (a->count + 1));
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if (!newItems) {
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free_value(newElem);
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return -1;
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}
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a->items = newItems;
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a->items[a->count] = newElem; /* take ownership */
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a->count += 1;
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return a->count;
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}
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/**
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* @brief Remove the last element from an array.
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*
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* If out is provided, ownership of the removed element is transferred to *out;
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* otherwise the element is freed.
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*
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* @param v Array Value to pop from.
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* @param out Optional destination for removed element.
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* @return 1 on success, 0 if array empty or invalid.
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*/
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int array_pop(Value *v, Value *out) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
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Array *a = (Array *)v->arr;
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if (a->count <= 0) return 0;
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int idx = a->count - 1;
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if (out)
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*out = a->items[idx]; /* transfer ownership */
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else
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free_value(a->items[idx]);
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a->count -= 1;
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return 1;
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}
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/**
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* @brief Insert a new element at a specific position in an array.
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*
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* Index is clamped into [0, count]. Takes ownership of newElem.
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*
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* @param v Array Value to modify.
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* @param index Insertion index.
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* @param newElem Element to insert.
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* @return New array length on success (>=0), or -1 on allocation/type error.
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*/
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int array_insert(Value *v, int index, Value newElem) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return -1;
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Array *a = (Array *)v->arr;
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if (index < 0) index = 0;
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if (index > a->count) index = a->count;
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Value *newItems = (Value *)realloc(a->items, sizeof(Value) * (a->count + 1));
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if (!newItems) {
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free_value(newElem);
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return -1;
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}
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a->items = newItems;
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/* shift right */
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for (int i = a->count; i > index; --i) {
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a->items[i] = a->items[i - 1];
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}
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a->items[index] = newElem; /* take ownership */
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a->count += 1;
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return a->count;
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}
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/**
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* @brief Remove an element at index from an array.
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*
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* If out is provided, ownership of the removed element is transferred; else it
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* is freed. Remaining items are shifted left.
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*
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* @param v Array Value to modify.
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* @param index Zero-based index to remove.
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* @param out Optional destination for removed element.
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* @return 1 on success, 0 on bounds/type error.
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*/
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int array_remove(Value *v, int index, Value *out) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
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Array *a = (Array *)v->arr;
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if (index < 0 || index >= a->count) return 0;
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if (out)
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*out = a->items[index]; /* transfer ownership */
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else
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free_value(a->items[index]);
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/* shift left */
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for (int i = index; i < a->count - 1; ++i) {
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a->items[i] = a->items[i + 1];
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}
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a->count -= 1;
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return 1;
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}
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/**
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* @brief Create a shallow-copied slice of an array Value.
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*
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* Start and end are clamped into valid bounds; end < start yields empty array.
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*
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* @param v Source array Value.
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* @param start Inclusive zero-based start index (clamped to >= 0).
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* @param end Exclusive end index (clamped to <= length; -1 means length).
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* @return A new array Value (possibly empty) or VAL_NIL if v is not an array.
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*/
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Value array_slice(const Value *v, int start, int end) {
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if (!v || v->type != VAL_ARRAY || !v->arr) return make_nil();
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const Array *a = (const Array *)v->arr;
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int n = a->count;
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if (start < 0) start = 0;
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if (end < 0 || end > n) end = n;
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if (start > end) start = end;
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int m = end - start;
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if (m <= 0) {
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return make_array_from_values(NULL, 0);
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}
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return make_array_from_values(a->items + start, m);
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}
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/**
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* @brief Concatenate two array Values.
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*
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* Copies elements into a new array. If either input is not an array, returns
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* VAL_NIL.
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*
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* @param av First array.
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* @param bv Second array.
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* @return A new concatenated array Value or VAL_NIL on type/alloc error.
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*/
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Value array_concat(const Value *av, const Value *bv) {
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if (!av || !bv || av->type != VAL_ARRAY || bv->type != VAL_ARRAY) return make_nil();
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const Array *a = (const Array *)av->arr;
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const Array *b = (const Array *)bv->arr;
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int na = a ? a->count : 0;
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int nb = b ? b->count : 0;
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int total = na + nb;
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if (total <= 0) return make_array_from_values(NULL, 0);
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Value *tmp = (Value *)malloc(sizeof(Value) * total);
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if (!tmp) return make_nil();
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for (int i = 0; i < na; ++i)
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tmp[i] = a->items[i];
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for (int j = 0; j < nb; ++j)
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tmp[na + j] = b->items[j];
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Value out = make_array_from_values(tmp, total);
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/* free temporaries we copied from (deep copy in make_array_from_values) */
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free(tmp);
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return out;
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}
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/**
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* @brief Shallow copy a Value.
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*
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* Strings are duplicated, arrays/maps have their refcount incremented, and
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* function pointers are copied as-is.
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*
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* @param v Source Value.
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* @return A new Value with appropriate copy semantics.
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*/
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Value copy_value(const Value *v) {
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Value out;
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out.type = v->type;
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switch (v->type) {
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case VAL_INT:
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out.i = v->i;
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break;
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case VAL_FLOAT:
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out.d = v->d;
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break;
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case VAL_BOOL:
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out.i = v->i ? 1 : 0;
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break;
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case VAL_STRING:
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out.s = v->s ? strdup(v->s) : strdup("");
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break;
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case VAL_FUNCTION:
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out.fn = v->fn; /* shallow copy pointer */
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break;
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case VAL_ARRAY: {
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Array *a = (Array *)v->arr;
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out.arr = (struct Array *)a;
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if (a) a->refcount++;
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break;
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}
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case VAL_MAP: {
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Map *m = (Map *)v->map;
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out.map = (struct Map *)m;
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if (m) m->refcount++;
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break;
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}
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case VAL_NIL:
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default:
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break;
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}
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return out;
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}
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/* deep copy including arrays (recursively copies items) */
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/**
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* @brief Deep copy a Value, recursively copying arrays and maps.
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*
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* Function Values are copied shallowly. On allocation failure, returns nil or
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* an empty container as appropriate.
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*
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* @param v Source Value.
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* @return A deep-copied Value.
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*/
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Value deep_copy_value(const Value *v) {
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switch (v->type) {
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case VAL_INT:
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return make_int(v->i);
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case VAL_FLOAT:
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return make_float(v->d);
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case VAL_BOOL:
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return make_bool(v->i);
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case VAL_STRING:
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return make_string(v->s ? v->s : "");
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case VAL_FUNCTION:
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return make_function(v->fn); /* shallow pointer for function bytecode */
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case VAL_ARRAY: {
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const Array *a = (const Array *)v->arr;
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if (!a || a->count <= 0) {
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return make_array_from_values(NULL, 0);
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}
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/* copy items deeply */
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Value *tmp = (Value *)malloc(sizeof(Value) * a->count);
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if (!tmp) return make_nil();
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for (int i = 0; i < a->count; ++i) {
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tmp[i] = deep_copy_value(&a->items[i]);
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}
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Value out = make_array_from_values(tmp, a->count);
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for (int i = 0; i < a->count; ++i) {
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free_value(tmp[i]);
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}
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free(tmp);
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return out;
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}
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case VAL_MAP: {
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const Map *m = (const Map *)v->map;
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if (!m || m->count <= 0) return make_map_empty();
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Value out = make_map_empty();
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for (int i = 0; i < m->count; ++i) {
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Value dv = deep_copy_value(&m->vals[i]);
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map_set(&out, m->keys[i], dv);
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}
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return out;
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}
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case VAL_NIL:
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default:
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return make_nil();
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}
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}
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/**
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* @brief Free dynamic storage owned by a Value.
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*
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* Strings are freed, arrays/maps are reference-counted and freed recursively
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* when their refcount drops to zero. Functions are not freed here.
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*
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* @param v Value whose owned resources should be released.
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*/
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void free_value(Value v) {
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if (v.type == VAL_STRING && v.s) {
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free(v.s);
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} else if (v.type == VAL_ARRAY && v.arr) {
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Array *a = (Array *)v.arr;
|
|
if (--a->refcount == 0) {
|
|
for (int i = 0; i < a->count; ++i) {
|
|
free_value(a->items[i]);
|
|
}
|
|
free(a->items);
|
|
free(a);
|
|
}
|
|
} else if (v.type == VAL_MAP && v.map) {
|
|
Map *m = (Map *)v.map;
|
|
if (--m->refcount == 0) {
|
|
for (int i = 0; i < m->count; ++i) {
|
|
if (m->keys[i]) free(m->keys[i]);
|
|
free_value(m->vals[i]);
|
|
}
|
|
free(m->keys);
|
|
free(m->vals);
|
|
free(m);
|
|
}
|
|
}
|
|
/* VAL_FUNCTION: we *do not* free the Bytecode here (caller frees it) */
|
|
}
|
|
|
|
/**
|
|
* @brief Print a human-readable representation of a Value to stdout.
|
|
*
|
|
* Numbers are printed in decimal; arrays/maps are formatted compactly; strings
|
|
* are printed without quotes.
|
|
*
|
|
* @param v Value to print.
|
|
*/
|
|
void print_value(const Value *v) {
|
|
switch (v->type) {
|
|
case VAL_INT:
|
|
printf("%" PRId64, v->i);
|
|
break;
|
|
case VAL_FLOAT:
|
|
printf("%.17g", v->d);
|
|
break;
|
|
case VAL_STRING:
|
|
printf("%s", v->s ? v->s : "");
|
|
break;
|
|
case VAL_BOOL:
|
|
printf("%s", v->i ? "true" : "false");
|
|
break;
|
|
case VAL_FUNCTION:
|
|
printf("<function@%p>", (void *)v->fn);
|
|
break;
|
|
case VAL_ARRAY: {
|
|
const Array *a = (const Array *)v->arr;
|
|
printf("[");
|
|
if (a) {
|
|
for (int i = 0; i < a->count; ++i) {
|
|
if (i > 0) printf(", ");
|
|
print_value(&a->items[i]);
|
|
}
|
|
}
|
|
printf("]");
|
|
break;
|
|
}
|
|
case VAL_MAP: {
|
|
const Map *m = (const Map *)v->map;
|
|
printf("{");
|
|
if (m) {
|
|
for (int i = 0; i < m->count; ++i) {
|
|
if (i > 0) printf(", ");
|
|
printf("\"%s\": ", m->keys[i] ? m->keys[i] : "");
|
|
print_value(&m->vals[i]);
|
|
}
|
|
}
|
|
printf("}");
|
|
break;
|
|
}
|
|
case VAL_NIL:
|
|
default:
|
|
printf("nil");
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Evaluate a Value's truthiness according to Fun language rules.
|
|
*
|
|
* Empty strings, zero numbers, nil and empty arrays are falsey; everything
|
|
* else is truthy.
|
|
*
|
|
* @param v Value to evaluate.
|
|
* @return 1 if truthy, 0 otherwise.
|
|
*/
|
|
int value_is_truthy(const Value *v) {
|
|
switch (v->type) {
|
|
case VAL_INT:
|
|
return v->i != 0;
|
|
case VAL_FLOAT:
|
|
return v->d != 0.0;
|
|
case VAL_BOOL:
|
|
return v->i != 0;
|
|
case VAL_STRING:
|
|
return v->s && v->s[0] != '\0';
|
|
case VAL_FUNCTION:
|
|
return 1;
|
|
case VAL_ARRAY: {
|
|
const Array *a = (const Array *)v->arr;
|
|
return a && a->count > 0;
|
|
}
|
|
case VAL_NIL:
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* allocate a printable C string for the value; caller must free */
|
|
/**
|
|
* @brief Allocate a printable C string for a Value.
|
|
*
|
|
* The returned string must be freed by the caller with free().
|
|
*
|
|
* @param v Value to convert.
|
|
* @return Newly allocated NUL-terminated string describing v.
|
|
*/
|
|
char *value_to_string_alloc(const Value *v) {
|
|
if (!v) return strdup("nil");
|
|
char buf[128];
|
|
switch (v->type) {
|
|
case VAL_INT: {
|
|
char tmp[64];
|
|
snprintf(tmp, sizeof(tmp), "%" PRId64, v->i);
|
|
return strdup(tmp);
|
|
}
|
|
case VAL_FLOAT: {
|
|
char tmp[64];
|
|
snprintf(tmp, sizeof(tmp), "%.17g", v->d);
|
|
return strdup(tmp);
|
|
}
|
|
case VAL_STRING:
|
|
return strdup(v->s ? v->s : "");
|
|
case VAL_BOOL:
|
|
return strdup(v->i ? "true" : "false");
|
|
case VAL_FUNCTION: {
|
|
snprintf(buf, sizeof(buf), "<function@%p>", (void *)v->fn);
|
|
return strdup(buf);
|
|
}
|
|
case VAL_ARRAY: {
|
|
int n = array_length(v);
|
|
if (n < 0) n = 0;
|
|
snprintf(buf, sizeof(buf), "[array n=%d]", n);
|
|
return strdup(buf);
|
|
}
|
|
case VAL_MAP: {
|
|
int n = 0;
|
|
if (v->type == VAL_MAP && v->map) {
|
|
const Map *m = (const Map *)v->map;
|
|
n = m ? m->count : 0;
|
|
}
|
|
snprintf(buf, sizeof(buf), "{map n=%d}", n);
|
|
return strdup(buf);
|
|
}
|
|
case VAL_NIL:
|
|
default:
|
|
return strdup("nil");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Compare two Values for equality.
|
|
*
|
|
* Supports numeric cross-type equality between ints and floats. Strings are
|
|
* compared by content. Other types default to pointer/type equality as
|
|
* implemented in the switch.
|
|
*
|
|
* @param a First Value.
|
|
* @param b Second Value.
|
|
* @return 1 if equal, 0 otherwise.
|
|
*/
|
|
int value_equals(const Value *a, const Value *b) {
|
|
// Numeric cross-type equality: int vs float compares numerically
|
|
if ((a->type == VAL_INT || a->type == VAL_FLOAT) && (b->type == VAL_INT || b->type == VAL_FLOAT)) {
|
|
double da = (a->type == VAL_INT) ? (double)a->i : a->d;
|
|
double db = (b->type == VAL_INT) ? (double)b->i : b->d;
|
|
return da == db;
|
|
}
|
|
if (a->type != b->type) return 0;
|
|
switch (a->type) {
|
|
case VAL_INT:
|
|
return a->i == b->i;
|
|
case VAL_BOOL:
|
|
return (a->i != 0) == (b->i != 0);
|
|
case VAL_STRING: {
|
|
const char *sa = a->s ? a->s : "";
|
|
const char *sb = b->s ? b->s : "";
|
|
return strcmp(sa, sb) == 0;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|