1
0
Fork 0
forked from fun/fun
fun/src/value.c

477 lines
14 KiB
C

/**
* This file is part of the Fun programming language.
* https://fun-lang.xyz/
*
* Copyright 2025 Johannes Findeisen <you@hanez.org>
* Licensed under the terms of the Apache-2.0 license.
* https://opensource.org/license/apache-2-0
*/
#include "value.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
/* Compile helper implementations into this TU to avoid build system changes */
#include "str_utils.c"
#include "array_utils.c"
typedef struct Array {
int refcount;
int count;
Value *items; /* owns items; each item owned by array */
} Array;
typedef struct Map {
int refcount;
int count;
int cap;
char **keys; /* each key owned here */
Value *vals; /* each value owned here */
} Map;
Value make_int(int64_t v) {
Value val;
val.type = VAL_INT;
val.i = v;
return val;
}
Value make_float(double v) {
Value val;
val.type = VAL_FLOAT;
val.d = v;
return val;
}
Value make_bool(int v) {
Value val;
val.type = VAL_BOOL;
val.i = v ? 1 : 0;
return val;
}
Value make_string(const char *s) {
Value val;
val.type = VAL_STRING;
if (s) val.s = strdup(s);
else val.s = strdup("");
return val;
}
Value make_function(struct Bytecode *fn) {
Value val;
val.type = VAL_FUNCTION;
val.fn = fn;
return val;
}
Value make_nil(void) {
Value v;
v.type = VAL_NIL;
return v;
}
Value make_array_from_values(const Value *vals, int count) {
if (count < 0) count = 0;
Array *arr = (Array*)malloc(sizeof(Array));
if (!arr) {
Value nil = make_nil();
return nil;
}
arr->refcount = 1;
arr->count = count;
if (count > 0) {
arr->items = (Value*)malloc(sizeof(Value) * count);
if (!arr->items) {
free(arr);
Value nil = make_nil();
return nil;
}
for (int i = 0; i < count; ++i) {
arr->items[i] = copy_value(&vals[i]);
}
} else {
arr->items = NULL;
}
Value v;
v.type = VAL_ARRAY;
v.arr = (struct Array*)arr;
return v;
}
int array_length(const Value *v) {
if (!v || v->type != VAL_ARRAY || !v->arr) return -1;
const Array *a = (const Array*)v->arr;
return a->count;
}
int array_get_copy(const Value *v, int index, Value *out) {
if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
const Array *a = (const Array*)v->arr;
if (index < 0 || index >= a->count) return 0;
if (out) *out = copy_value(&a->items[index]);
return 1;
}
int array_set(Value *v, int index, Value newElem) {
if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
Array *a = (Array*)v->arr;
if (index < 0 || index >= a->count) return 0;
free_value(a->items[index]);
a->items[index] = newElem; /* take ownership */
return 1;
}
static int ensure_array_capacity(Array *a, int newCount) {
if (newCount <= a->count) return 1;
/* grow to at least newCount; double strategy */
int curr = a->count;
int cap = curr;
if (cap < 4) cap = 4;
while (cap < newCount) cap *= 2;
Value *newItems = (Value*)realloc(a->items, sizeof(Value) * cap);
if (!newItems) return 0;
/* if growing beyond current count, initialize new slots to nil */
if (cap > a->count) {
for (int i = a->count; i < cap; ++i) {
newItems[i] = make_nil();
}
}
a->items = newItems;
return 1;
}
int array_push(Value *v, Value newElem) {
if (!v || v->type != VAL_ARRAY || !v->arr) return -1;
Array *a = (Array*)v->arr;
/* ensure capacity for count+1 by reallocating items array to at least count+1 elements */
Value *newItems = (Value*)realloc(a->items, sizeof(Value) * (a->count + 1));
if (!newItems) { free_value(newElem); return -1; }
a->items = newItems;
a->items[a->count] = newElem; /* take ownership */
a->count += 1;
return a->count;
}
int array_pop(Value *v, Value *out) {
if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
Array *a = (Array*)v->arr;
if (a->count <= 0) return 0;
int idx = a->count - 1;
if (out) *out = a->items[idx]; /* transfer ownership */
else free_value(a->items[idx]);
a->count -= 1;
return 1;
}
int array_insert(Value *v, int index, Value newElem) {
if (!v || v->type != VAL_ARRAY || !v->arr) return -1;
Array *a = (Array*)v->arr;
if (index < 0) index = 0;
if (index > a->count) index = a->count;
Value *newItems = (Value*)realloc(a->items, sizeof(Value) * (a->count + 1));
if (!newItems) { free_value(newElem); return -1; }
a->items = newItems;
/* shift right */
for (int i = a->count; i > index; --i) {
a->items[i] = a->items[i - 1];
}
a->items[index] = newElem; /* take ownership */
a->count += 1;
return a->count;
}
int array_remove(Value *v, int index, Value *out) {
if (!v || v->type != VAL_ARRAY || !v->arr) return 0;
Array *a = (Array*)v->arr;
if (index < 0 || index >= a->count) return 0;
if (out) *out = a->items[index]; /* transfer ownership */
else free_value(a->items[index]);
/* shift left */
for (int i = index; i < a->count - 1; ++i) {
a->items[i] = a->items[i + 1];
}
a->count -= 1;
return 1;
}
Value array_slice(const Value *v, int start, int end) {
if (!v || v->type != VAL_ARRAY || !v->arr) return make_nil();
const Array *a = (const Array*)v->arr;
int n = a->count;
if (start < 0) start = 0;
if (end < 0 || end > n) end = n;
if (start > end) start = end;
int m = end - start;
if (m <= 0) {
return make_array_from_values(NULL, 0);
}
return make_array_from_values(a->items + start, m);
}
Value array_concat(const Value *av, const Value *bv) {
if (!av || !bv || av->type != VAL_ARRAY || bv->type != VAL_ARRAY) return make_nil();
const Array *a = (const Array*)av->arr;
const Array *b = (const Array*)bv->arr;
int na = a ? a->count : 0;
int nb = b ? b->count : 0;
int total = na + nb;
if (total <= 0) return make_array_from_values(NULL, 0);
Value *tmp = (Value*)malloc(sizeof(Value) * total);
if (!tmp) return make_nil();
for (int i = 0; i < na; ++i) tmp[i] = a->items[i];
for (int j = 0; j < nb; ++j) tmp[na + j] = b->items[j];
Value out = make_array_from_values(tmp, total);
/* free temporaries we copied from (deep copy in make_array_from_values) */
free(tmp);
return out;
}
Value copy_value(const Value *v) {
Value out;
out.type = v->type;
switch (v->type) {
case VAL_INT:
out.i = v->i;
break;
case VAL_FLOAT:
out.d = v->d;
break;
case VAL_BOOL:
out.i = v->i ? 1 : 0;
break;
case VAL_STRING:
out.s = v->s ? strdup(v->s) : strdup("");
break;
case VAL_FUNCTION:
out.fn = v->fn; /* shallow copy pointer */
break;
case VAL_ARRAY: {
Array *a = (Array*)v->arr;
out.arr = (struct Array*)a;
if (a) a->refcount++;
break;
}
case VAL_MAP: {
Map *m = (Map*)v->map;
out.map = (struct Map*)m;
if (m) m->refcount++;
break;
}
case VAL_NIL:
default:
break;
}
return out;
}
/* deep copy including arrays (recursively copies items) */
Value deep_copy_value(const Value *v) {
switch (v->type) {
case VAL_INT:
return make_int(v->i);
case VAL_FLOAT:
return make_float(v->d);
case VAL_BOOL:
return make_bool(v->i);
case VAL_STRING:
return make_string(v->s ? v->s : "");
case VAL_FUNCTION:
return make_function(v->fn); /* shallow pointer for function bytecode */
case VAL_ARRAY: {
const Array *a = (const Array*)v->arr;
if (!a || a->count <= 0) {
return make_array_from_values(NULL, 0);
}
/* copy items deeply */
Value *tmp = (Value*)malloc(sizeof(Value) * a->count);
if (!tmp) return make_nil();
for (int i = 0; i < a->count; ++i) {
tmp[i] = deep_copy_value(&a->items[i]);
}
Value out = make_array_from_values(tmp, a->count);
for (int i = 0; i < a->count; ++i) {
free_value(tmp[i]);
}
free(tmp);
return out;
}
case VAL_MAP: {
const Map *m = (const Map*)v->map;
if (!m || m->count <= 0) return make_map_empty();
Value out = make_map_empty();
for (int i = 0; i < m->count; ++i) {
Value dv = deep_copy_value(&m->vals[i]);
map_set(&out, m->keys[i], dv);
}
return out;
}
case VAL_NIL:
default:
return make_nil();
}
}
void free_value(Value v) {
if (v.type == VAL_STRING && v.s) {
free(v.s);
} else if (v.type == VAL_ARRAY && v.arr) {
Array *a = (Array*)v.arr;
if (--a->refcount == 0) {
for (int i = 0; i < a->count; ++i) {
free_value(a->items[i]);
}
free(a->items);
free(a);
}
} else if (v.type == VAL_MAP && v.map) {
Map *m = (Map*)v.map;
if (--m->refcount == 0) {
for (int i = 0; i < m->count; ++i) {
if (m->keys[i]) free(m->keys[i]);
free_value(m->vals[i]);
}
free(m->keys);
free(m->vals);
free(m);
}
}
/* VAL_FUNCTION: we *do not* free the Bytecode here (caller frees it) */
}
void print_value(const Value *v) {
switch (v->type) {
case VAL_INT:
printf("%" PRId64, v->i);
break;
case VAL_FLOAT:
printf("%.17g", v->d);
break;
case VAL_STRING:
printf("%s", v->s ? v->s : "");
break;
case VAL_BOOL:
printf("%s", v->i ? "true" : "false");
break;
case VAL_FUNCTION:
printf("<function@%p>", (void*)v->fn);
break;
case VAL_ARRAY: {
const Array *a = (const Array*)v->arr;
printf("[");
if (a) {
for (int i = 0; i < a->count; ++i) {
if (i > 0) printf(", ");
print_value(&a->items[i]);
}
}
printf("]");
break;
}
case VAL_MAP: {
const Map *m = (const Map*)v->map;
printf("{");
if (m) {
for (int i = 0; i < m->count; ++i) {
if (i > 0) printf(", ");
printf("\"%s\": ", m->keys[i] ? m->keys[i] : "");
print_value(&m->vals[i]);
}
}
printf("}");
break;
}
case VAL_NIL:
default:
printf("nil");
break;
}
}
int value_is_truthy(const Value *v) {
switch (v->type) {
case VAL_INT:
return v->i != 0;
case VAL_FLOAT:
return v->d != 0.0;
case VAL_BOOL:
return v->i != 0;
case VAL_STRING:
return v->s && v->s[0] != '\0';
case VAL_FUNCTION:
return 1;
case VAL_ARRAY: {
const Array *a = (const Array*)v->arr;
return a && a->count > 0;
}
case VAL_NIL:
default:
return 0;
}
}
/* allocate a printable C string for the value; caller must free */
char *value_to_string_alloc(const Value *v) {
if (!v) return strdup("nil");
char buf[128];
switch (v->type) {
case VAL_INT: {
char tmp[64];
snprintf(tmp, sizeof(tmp), "%" PRId64, v->i);
return strdup(tmp);
}
case VAL_FLOAT: {
char tmp[64];
snprintf(tmp, sizeof(tmp), "%.17g", v->d);
return strdup(tmp);
}
case VAL_STRING:
return strdup(v->s ? v->s : "");
case VAL_BOOL:
return strdup(v->i ? "true" : "false");
case VAL_FUNCTION: {
snprintf(buf, sizeof(buf), "<function@%p>", (void*)v->fn);
return strdup(buf);
}
case VAL_ARRAY: {
int n = array_length(v);
if (n < 0) n = 0;
snprintf(buf, sizeof(buf), "[array n=%d]", n);
return strdup(buf);
}
case VAL_MAP: {
int n = 0;
if (v->type == VAL_MAP && v->map) {
const Map *m = (const Map*)v->map;
n = m ? m->count : 0;
}
snprintf(buf, sizeof(buf), "{map n=%d}", n);
return strdup(buf);
}
case VAL_NIL:
default:
return strdup("nil");
}
}
int value_equals(const Value *a, const Value *b) {
// Numeric cross-type equality: int vs float compares numerically
if ((a->type == VAL_INT || a->type == VAL_FLOAT) && (b->type == VAL_INT || b->type == VAL_FLOAT)) {
double da = (a->type == VAL_INT) ? (double)a->i : a->d;
double db = (b->type == VAL_INT) ? (double)b->i : b->d;
return da == db;
}
if (a->type != b->type) return 0;
switch (a->type) {
case VAL_INT: return a->i == b->i;
case VAL_BOOL: return (a->i != 0) == (b->i != 0);
case VAL_STRING: {
const char *sa = a->s ? a->s : "";
const char *sb = b->s ? b->s : "";
return strcmp(sa, sb) == 0;
}
default: return 0;
}
}