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Added/moved several "typedef struct _XXX XXX;" to common.h so that
they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
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50 changed files with 316 additions and 266 deletions
19
src/common.h
19
src/common.h
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@ -62,4 +62,23 @@ int g_input_add_full(GIOChannel *source, int priority, int condition,
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#define MAX_INT_STRLEN ((sizeof(int) * CHAR_BIT + 2) / 3 + 1)
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typedef struct _IPADDR IPADDR;
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typedef struct _CONFIG_REC CONFIG_REC;
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typedef struct _CONFIG_NODE CONFIG_NODE;
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typedef struct _LINEBUF_REC LINEBUF_REC;
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typedef struct _NET_SENDBUF_REC NET_SENDBUF_REC;
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typedef struct _RAWLOG_REC RAWLOG_REC;
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typedef struct _CHATNET_REC CHATNET_REC;
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typedef struct _SERVER_REC SERVER_REC;
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typedef struct _WI_ITEM_REC WI_ITEM_REC;
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typedef struct _CHANNEL_REC CHANNEL_REC;
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typedef struct _QUERY_REC QUERY_REC;
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typedef struct _NICK_REC NICK_REC;
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typedef struct _SERVER_CONNECT_REC SERVER_CONNECT_REC;
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typedef struct _SERVER_SETUP_REC SERVER_SETUP_REC;
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typedef struct _CHANNEL_SETUP_REC CHANNEL_SETUP_REC;
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#endif
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