Added/moved several "typedef struct _XXX XXX;" to common.h so that

they're known to all files and I don't need those stupid "void *xxx"
anymore just to avoid useless #include. Header files themselves don't
either include others as often anymore.

Added channel->ownnick to point to our NICK_REC in channel's nicks.
Gives a minor speedup in few places :)

Moved completion specific lastmsgs from channel/server core records to
fe-common/core specific records. Also changed the nick completion logic
a bit so it should work better now. Removed
completion_keep_publics_count setting, but changed the meaning of
completion_keep_publics to same as _count was before. Nick completion
doesn't have any time specific code anymore.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2001-01-01 07:45:54 +00:00 committed by cras
commit 4a33801669
50 changed files with 316 additions and 266 deletions

View file

@ -62,4 +62,23 @@ int g_input_add_full(GIOChannel *source, int priority, int condition,
#define MAX_INT_STRLEN ((sizeof(int) * CHAR_BIT + 2) / 3 + 1)
typedef struct _IPADDR IPADDR;
typedef struct _CONFIG_REC CONFIG_REC;
typedef struct _CONFIG_NODE CONFIG_NODE;
typedef struct _LINEBUF_REC LINEBUF_REC;
typedef struct _NET_SENDBUF_REC NET_SENDBUF_REC;
typedef struct _RAWLOG_REC RAWLOG_REC;
typedef struct _CHATNET_REC CHATNET_REC;
typedef struct _SERVER_REC SERVER_REC;
typedef struct _WI_ITEM_REC WI_ITEM_REC;
typedef struct _CHANNEL_REC CHANNEL_REC;
typedef struct _QUERY_REC QUERY_REC;
typedef struct _NICK_REC NICK_REC;
typedef struct _SERVER_CONNECT_REC SERVER_CONNECT_REC;
typedef struct _SERVER_SETUP_REC SERVER_SETUP_REC;
typedef struct _CHANNEL_SETUP_REC CHANNEL_SETUP_REC;
#endif