Added/moved several "typedef struct _XXX XXX;" to common.h so that

they're known to all files and I don't need those stupid "void *xxx"
anymore just to avoid useless #include. Header files themselves don't
either include others as often anymore.

Added channel->ownnick to point to our NICK_REC in channel's nicks.
Gives a minor speedup in few places :)

Moved completion specific lastmsgs from channel/server core records to
fe-common/core specific records. Also changed the nick completion logic
a bit so it should work better now. Removed
completion_keep_publics_count setting, but changed the meaning of
completion_keep_publics to same as _count was before. Nick completion
doesn't have any time specific code anymore.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2001-01-01 07:45:54 +00:00 committed by cras
commit 4a33801669
50 changed files with 316 additions and 266 deletions

View file

@ -30,10 +30,8 @@
GSList *chatnets; /* list of available chat networks */
void chatnet_read(CHATNET_REC *chatnet, void *nodep)
void chatnet_read(CHATNET_REC *chatnet, CONFIG_NODE *node)
{
CONFIG_NODE *node = nodep;
g_return_if_fail(chatnet != NULL);
g_return_if_fail(node != NULL);
g_return_if_fail(node->key != NULL);
@ -49,11 +47,9 @@ void chatnet_read(CHATNET_REC *chatnet, void *nodep)
chatnets = g_slist_append(chatnets, chatnet);
}
void *chatnet_save(CHATNET_REC *chatnet, void *parentnode)
CONFIG_NODE *chatnet_save(CHATNET_REC *chatnet, CONFIG_NODE *node)
{
CONFIG_NODE *node = parentnode;
g_return_val_if_fail(parentnode != NULL, NULL);
g_return_val_if_fail(node != NULL, NULL);
g_return_val_if_fail(chatnet != NULL, NULL);
node = config_node_section(node, chatnet->name, NODE_TYPE_BLOCK);