Added/moved several "typedef struct _XXX XXX;" to common.h so that

they're known to all files and I don't need those stupid "void *xxx"
anymore just to avoid useless #include. Header files themselves don't
either include others as often anymore.

Added channel->ownnick to point to our NICK_REC in channel's nicks.
Gives a minor speedup in few places :)

Moved completion specific lastmsgs from channel/server core records to
fe-common/core specific records. Also changed the nick completion logic
a bit so it should work better now. Removed
completion_keep_publics_count setting, but changed the meaning of
completion_keep_publics to same as _count was before. Nick completion
doesn't have any time specific code anymore.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2001-01-01 07:45:54 +00:00 committed by cras
commit 4a33801669
50 changed files with 316 additions and 266 deletions

View file

@ -3,8 +3,6 @@
#define DEFAULT_BUFFER_SIZE 8192
typedef struct _NET_SENDBUF_REC NET_SENDBUF_REC;
/* Create new buffer - if `bufsize' is zero or less, DEFAULT_BUFFER_SIZE
is used */
NET_SENDBUF_REC *net_sendbuffer_create(GIOChannel *handle, int bufsize);