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Added/moved several "typedef struct _XXX XXX;" to common.h so that
they're known to all files and I don't need those stupid "void *xxx" anymore just to avoid useless #include. Header files themselves don't either include others as often anymore. Added channel->ownnick to point to our NICK_REC in channel's nicks. Gives a minor speedup in few places :) Moved completion specific lastmsgs from channel/server core records to fe-common/core specific records. Also changed the nick completion logic a bit so it should work better now. Removed completion_keep_publics_count setting, but changed the meaning of completion_keep_publics to same as _count was before. Nick completion doesn't have any time specific code anymore. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1034 dbcabf3a-b0e7-0310-adc4-f8d773084564
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50 changed files with 316 additions and 266 deletions
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@ -11,7 +11,8 @@ void window_item_destroy(WINDOW_REC *window, WI_ITEM_REC *item);
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/* Find a window for `item' and call window_item_add(). */
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void window_item_create(WI_ITEM_REC *item, int automatic);
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WINDOW_REC *window_item_window(WI_ITEM_REC *item);
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#define window_item_window(item) \
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((WINDOW_REC *) ((WI_ITEM_REC *) (item))->window)
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void window_item_change_server(WI_ITEM_REC *item, void *server);
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void window_item_set_active(WINDOW_REC *window, WI_ITEM_REC *item);
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