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Added /SET reuse_unused_windows setting, default is OFF
If window_close_on_part is ON, we don't anymore close the window if we get kicked or connection gets lost. Also don't close DCC chat window if the other side disconnects. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@357 dbcabf3a-b0e7-0310-adc4-f8d773084564
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7 changed files with 30 additions and 10 deletions
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@ -25,6 +25,7 @@
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#include "commands.h"
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#include "levels.h"
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#include "misc.h"
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#include "settings.h"
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#include "irc.h"
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#include "channels.h"
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@ -54,7 +55,14 @@ static void signal_channel_destroyed(CHANNEL_REC *channel)
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g_return_if_fail(channel != NULL);
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window = window_item_window((WI_ITEM_REC *) channel);
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if (window != NULL) window_remove_item(window, (WI_ITEM_REC *) channel);
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if (window != NULL) {
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window_remove_item(window, (WI_ITEM_REC *) channel);
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if (windows->next != NULL && (!channel->joined || channel->left) &&
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settings_get_bool("window_close_on_part")) {
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window_destroy(window);
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}
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}
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}
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static void signal_window_item_removed(WINDOW_REC *window, WI_ITEM_REC *item)
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@ -235,6 +243,8 @@ static void cmd_channel_remove(const char *data)
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void fe_channels_init(void)
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{
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settings_add_bool("lookandfeel", "window_close_on_part", TRUE);
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signal_add("channel created", (SIGNAL_FUNC) signal_channel_created);
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signal_add("channel destroyed", (SIGNAL_FUNC) signal_channel_destroyed);
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signal_add("window item remove", (SIGNAL_FUNC) signal_window_item_removed);
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