window->active_server used to hold non-connected servers, but that was

removed before because it created several problems, especially with scripts.
however that change made /server and /disconnect annoying to use with
non-connected servers.

so, now we have window->connect_server as well. either active_server or
connect_server is set, but never both. commands that can deal properly with
non-connected servers can now use the connect_server, while everyone else
happily thinks that no server is active.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2921 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2002-09-14 23:14:04 +00:00 committed by cras
commit a83366069f
5 changed files with 119 additions and 24 deletions

View file

@ -483,43 +483,98 @@ static void key_active_window(void)
signal_emit("command window goto", 3, "active", active_win->active_server, active_win->active);
}
static SERVER_REC *get_prev_server(SERVER_REC *current)
{
int pos;
if (current == NULL) {
return servers != NULL ? g_slist_last(servers)->data :
lookup_servers != NULL ?
g_slist_last(lookup_servers)->data : NULL;
}
/* connect2 -> connect1 -> server2 -> server1 -> connect2 -> .. */
pos = g_slist_index(servers, current);
if (pos != -1) {
if (pos > 0)
return g_slist_nth(servers, pos-1)->data;
if (lookup_servers != NULL)
return g_slist_last(lookup_servers)->data;
return g_slist_last(servers)->data;
}
pos = g_slist_index(lookup_servers, current);
g_assert(pos >= 0);
if (pos > 0)
return g_slist_nth(lookup_servers, pos-1)->data;
if (servers != NULL)
return g_slist_last(servers)->data;
return g_slist_last(lookup_servers)->data;
}
static SERVER_REC *get_next_server(SERVER_REC *current)
{
GSList *pos;
if (current == NULL) {
return servers != NULL ? servers->data :
lookup_servers != NULL ? lookup_servers->data : NULL;
}
/* server1 -> server2 -> connect1 -> connect2 -> server1 -> .. */
pos = g_slist_find(servers, current);
if (pos != NULL) {
if (pos->next != NULL)
return pos->next->data;
if (lookup_servers != NULL)
return lookup_servers->data;
return servers->data;
}
pos = g_slist_find(lookup_servers, current);
g_assert(pos != NULL);
if (pos->next != NULL)
return pos->next->data;
if (servers != NULL)
return servers->data;
return lookup_servers->data;
}
static void key_previous_window_item(void)
{
SERVER_REC *server;
GSList *pos;
if (active_win->items != NULL)
signal_emit("command window item prev", 3, "", active_win->active_server, active_win->active);
else if (servers != NULL) {
if (active_win->items != NULL) {
signal_emit("command window item prev", 3, "",
active_win->active_server, active_win->active);
} else if (servers != NULL || lookup_servers != NULL) {
/* change server */
if (active_win->active_server == NULL)
server = servers->data;
else {
pos = g_slist_find(servers, active_win->active_server);
server = pos->next != NULL ? pos->next->data : servers->data;
}
signal_emit("command window server", 3, server->tag, active_win->active_server, active_win->active);
server = active_win->active_server;
if (server == NULL)
server = active_win->connect_server;
server = get_prev_server(server);
signal_emit("command window server", 3, server->tag,
active_win->active_server, active_win->active);
}
}
static void key_next_window_item(void)
{
SERVER_REC *server;
int index;
if (active_win->items != NULL) {
signal_emit("command window item next", 3, "",
active_win->active_server, active_win->active);
}
else if (servers != NULL) {
} else if (servers != NULL || lookup_servers != NULL) {
/* change server */
if (active_win->active_server == NULL)
server = servers->data;
else {
index = g_slist_index(servers, active_win->active_server);
server = index > 0 ? g_slist_nth(servers, index-1)->data :
g_slist_last(servers)->data;
}
server = active_win->active_server;
if (server == NULL)
server = active_win->connect_server;
server = get_next_server(server);
signal_emit("command window server", 3, server->tag,
active_win->active_server, active_win->active);
}