Better !channel support - window items now have "visual_name" and channels

and queries also have "name". Normally they're identical but with !channels
the visible_name contains the short !channel name, while name contains
full !ABCDEchannel name.

The visible_name should be used whenever displaying the channel name, or as
printtext()'s target. So, this breaks a few scripts in !channels, they need
to be modified to use $channel->{visible_name} instead.

Also /LAYOUT SAVE should finally work properly with !channels.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2797 dbcabf3a-b0e7-0310-adc4-f8d773084564
This commit is contained in:
Timo Sirainen 2002-05-16 00:34:37 +00:00 committed by cras
commit d346fbe1a9
44 changed files with 325 additions and 247 deletions

View file

@ -69,7 +69,7 @@ void window_set_level(WINDOW_REC *window, int level);
void window_set_immortal(WINDOW_REC *window, int immortal);
/* return active item's name, or if none is active, window's name */
char *window_get_active_name(WINDOW_REC *window);
const char *window_get_active_name(WINDOW_REC *window);
WINDOW_REC *window_find_level(void *server, int level);
WINDOW_REC *window_find_closest(void *server, const char *name, int level);