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Changed window->waiting_channels ("servertag name" format) to
bound_items containing WINDOW_BIND_REC structures. If you now use /SAVEWINDOWS, the item will _always_ be restored to saved window even if there was already some other item. git-svn-id: http://svn.irssi.org/repos/irssi/trunk@1204 dbcabf3a-b0e7-0310-adc4-f8d773084564
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5 changed files with 98 additions and 52 deletions
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@ -13,6 +13,12 @@ enum {
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DATA_LEVEL_HILIGHT
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};
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typedef struct {
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char *servertag;
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char *name;
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unsigned int sticky:1;
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} WINDOW_BIND_REC;
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typedef struct {
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int refnum;
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char *name;
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@ -25,7 +31,7 @@ typedef struct {
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char *servertag; /* active_server must be either NULL or have this tag (unless there's items in this window) */
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int level; /* message level */
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GSList *waiting_channels; /* list of "<server tag> <channel>" */
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GSList *bound_items; /* list of WINDOW_BIND_RECs */
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int lines;
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unsigned int sticky_refnum:1;
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@ -75,6 +81,14 @@ int windows_refnum_last(void);
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GSList *windows_get_sorted(void);
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WINDOW_BIND_REC *window_bind_add(WINDOW_REC *window, const char *servertag,
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const char *name);
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void window_bind_destroy(WINDOW_REC *window, WINDOW_BIND_REC *rec);
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WINDOW_BIND_REC *window_bind_find(WINDOW_REC *window, const char *servertag,
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const char *name);
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void window_bind_remove_unsticky(WINDOW_REC *window);
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void windows_init(void);
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void windows_deinit(void);
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