irssi/src/core/channels.h
Timo Sirainen d346fbe1a9 Better !channel support - window items now have "visual_name" and channels
and queries also have "name". Normally they're identical but with !channels
the visible_name contains the short !channel name, while name contains
full !ABCDEchannel name.

The visible_name should be used whenever displaying the channel name, or as
printtext()'s target. So, this breaks a few scripts in !channels, they need
to be modified to use $channel->{visible_name} instead.

Also /LAYOUT SAVE should finally work properly with !channels.


git-svn-id: http://svn.irssi.org/repos/irssi/trunk@2797 dbcabf3a-b0e7-0310-adc4-f8d773084564
2002-05-16 00:34:37 +00:00

35 lines
931 B
C

#ifndef __CHANNELS_H
#define __CHANNELS_H
#include "modules.h"
/* Returns CHANNEL_REC if it's channel, NULL if it isn't. */
#define CHANNEL(channel) \
MODULE_CHECK_CAST_MODULE(channel, CHANNEL_REC, type, \
"WINDOW ITEM TYPE", "CHANNEL")
#define IS_CHANNEL(channel) \
(CHANNEL(channel) ? TRUE : FALSE)
#define STRUCT_SERVER_REC SERVER_REC
struct _CHANNEL_REC {
#include "channel-rec.h"
};
extern GSList *channels;
/* Create new channel record */
void channel_init(CHANNEL_REC *channel, SERVER_REC *server, const char *name,
const char *visible_name, int automatic);
void channel_destroy(CHANNEL_REC *channel);
/* find channel by name, if `server' is NULL, search from all servers */
CHANNEL_REC *channel_find(SERVER_REC *server, const char *name);
/* Send the auto send command to channel */
void channel_send_autocommands(CHANNEL_REC *channel);
void channels_init(void);
void channels_deinit(void);
#endif