1
0
Fork 0
forked from fun/fun
The programming language that makes you have fun!
  • C 75.3%
  • Standard ML 13.8%
  • CMake 3.1%
  • SCSS 1.9%
  • JavaScript 1.5%
  • Other 4.4%
Find a file
2025-11-22 01:28:28 +01:00
docs Documentation update. No code changes. (0.26.5) 2025-10-12 23:46:31 +02:00
examples Added some more server socket fun and examples. (0.27.0) 2025-10-13 02:18:32 +02:00
lib Hmmm... (0.27.2) 2025-10-18 06:46:00 +02:00
scripts URL to project update. No code changes. (0.26.5) 2025-10-09 01:59:19 +02:00
spec Added basic threading support, changed license back to Apache-2.0 and many fixes. (0.15.0) 2025-09-30 22:52:12 +02:00
src Hmmm... (0.27.2) 2025-10-18 06:46:00 +02:00
.editorconfig Added sha256_str to class sha256.fun + a demo and some .editorconfig update. (0.12.1) 2025-09-29 09:11:18 +02:00
.gitignore .gitignore. No code changes. (0.27.2) 2025-10-29 12:15:19 +01:00
CMakeLists.txt Hmmm... (0.27.2) 2025-10-18 06:46:00 +02:00
CODE_OF_CONDUCT.md Added code_of_conduct()... ;) (0.9.0) 2025-09-28 15:38:01 +02:00
demo.fun URL to project update. No code changes. (0.26.5) 2025-10-09 01:59:19 +02:00
LICENSE License fix. (0.15.3) 2025-09-30 23:42:40 +02:00
play.fun URL to project update. No code changes. (0.26.5) 2025-10-09 01:59:19 +02:00
README.md README fix. 2025-11-22 01:28:28 +01:00

Fun (https://fun-lang.xyz)

What is Fun?

Fun is a highly strict programming language, but also highly simple. It looks like Python (My favorite language), but there are differences.

Influenced by Bash, C, Go, Lua, Python, and Rust (Most influences came from linked languages).

Fun is and will ever be 100% free under the terms of the Apache-2.0 License.

Idea

  • Simplicity
  • Consistency
  • Joy in coding
  • Fun!

Extras

  • JSON support builtin using json-c (optional, planned, maybe write a parser in Fun for stdlib)
  • ODBC support builtin for flexible database connectivity using unixODBC (optional, planned)
  • PC/SC smart card support builtin using PCSC lite (optional, in progress)
  • SQLite support builtin (optional, planned)
  • Tk support builtin for GUI application development (optional, planned)

Characteristics

  • Dynamic and optionally statically typed
  • Type safety
  • Written in C (C99) and Fun
  • Internal libs are written with no_camel_case even when written in Fun, except class names
  • Only a minimal function set is written in C, and most other core functions and libraries are implemented in Fun

The Fun Manifesto

Fun is a programming language built on a simple idea: Coding should be enjoyable, elegant, and consistent.

Philosophy

  • Fun is Fun
    Programming should spark creativity, not frustration. Code in Fun feels light, playful, and rewarding.
  • Fun Uses Nothing
    Minimalism is power. No unnecessary features, no endless syntax variations, no formatting debates. Just clean, uniform code.
  • Indentation is Truth
    Two spaces, always. No tabs, no four-space wars. Code should look the same everywhere, from your laptop to /usr/bin/fun.
  • One Way to Do It
    No clutter, no 15 ways of writing the same thing. Simplicity means clarity.
  • Hackable by Nature
    Fun should be small and embeddable, like Lua. Easy to understand, extend, and tinker with — true to the hacker spirit.
  • Beautiful Defaults
    A language that doesnt need linters, formatters, or style guides. Beauty is built in.

The Community

Fun is not about being the fastest or the most feature-rich. Its about sharing joy in coding. The community should be:

  • Respectful
  • Curious
  • Creative

Like the name says: Fun Unites Nerds.

Please visit the Fun Community Page to get in touch.

The Goal

A language that feels like home for developers who:

  • Love minimal, elegant tools
  • Believe consistency is freedom
  • Want to write code that looks good and feels good

Fun may not change the world — but it will make programming a little more fun.

Documentation

I am writing documentation only actually, but this is work in progress, since debugging and bug fixing includes this task.

Current documentation is only found in the Fun Handbook.

In the examples/ directory should be an example of most Fun features.

A complete API documentation will follow.

Development

This section is a work in progress... Please excuse the lack of more information. There are daily updates here.

Rules

  • Every commit message must contain the version at the end in the following format (1.2.3)
  • Every commit requires a version incrementation in CMakeLists.txt before committing. Documentation updates do not increment the version but must contain the current version in each commit message.
  • Version numbering follows "Semantic Versioning 2.0.0"

Development systems

Other systems

  • macOS, NetBSD, OpenBSD, etc. should fully work, but I don't know. I do not use these systems actually. You wanna try and report?

To Do

Everything... ;) No, a lot of stuff works already, but only a tiny set of functionality is available in the Fun programming language. It grows from day to day...

Build Fun

Linux/UNIX only covered here for now.

Clone repository:

git clone https://git.xw3.org/fun/fun.git

Change directory:

cd fun

Build:

cmake -S . -B build -DFUN_DEBUG=OFF -DFUN_WITH_PCSC=OFF -DFUN_WITH_REPL=ON
cmake --build build --target fun

That's it! For testing it, run:

FUN_LIB_DIR="$(pwd)/lib" ./build/fun ./demo.fun

To see what's going on, run:

FUN_LIB_DIR="$(pwd)/lib" ./build/fun --trace ./demo.fun

To switch into the REPL after an error, run:

FUN_LIB_DIR="$(pwd)/lib" ./build/fun --repl-on-error --trace ./demo.fun

Both --repl-on-error and --trace are optional but can always be combined. To get more debug information, you need to build Fun with -DFUN_DEBUG=ON.

To directly run the REPL, you have to run:

FUN_LIB_DIR="$(pwd)/lib" ./build/fun

But be sure to build Fun with -DFUN_WITH_REPL=ON.

Author

Johannes Findeisen you@hanez.org